Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Dash5155

Pages: [1] 2 3 ... 27
General Discussion / Re: About the bus sound mods, curious.
« on: May 16, 2018, 02:03:54 PM »
Depends on the mod. They're all different.

Vehicle Modifications / Re: Cayuga USA Repaint Pack
« on: April 13, 2018, 04:47:42 AM »;sa=page;p=1

Though to be frank, I don't really go too deep into this kind of thing anymore, since for the most part it's more based on what the end user wants.

Vehicle Modifications / Re: SEPTA/NJ Transit Repaint Pack
« on: March 29, 2018, 02:46:07 PM »
New Xcelsior paints are now available, and if you still have the 4th Gen LFS, paints was updated for that as well.

Also Boulevard Direct paint available for the DE60LF.

General Support / Re: Way to find a specific object in the OMSI editor
« on: March 25, 2018, 08:12:02 PM »
To add, if you was to say open all your tiles in Notepad++ and search for the specific objects listed in map tools, you might find it and it would tell you which tile it's on.

It's basically the only way to Object search.

General Support / Re: Route icons not showing up
« on: March 25, 2018, 08:06:47 PM »
My route icon textures aren't showing up just the route arrows show up...if any one can help i would appreciate.( Liberty grundphia Cayuga new era transit )

Install Great Grundorf 2. Those are required for all those maps for that reason.

General Discussion / Regarding ALL Dash5155 Content...
« on: March 09, 2018, 05:25:31 PM »
As I've posted on all social medias, effective immediately, all OMSI projects I am currently working on are on indefinite hold. This includes:

- ALL repaints, even private ones, even if I don't personally tell you so.
- The New Flyer powertrain mod update
- Cayuga 0.7
- Liberty 0.3
- ANY collaboration I've promised.

I apologize if I've gotten your hopes up with the promised release of any of these mods/content.

Okay yeah it's broken and it's an error on my end. However I cannot fix it at the moment and it may be a long time before I am able to. I apologize.

Basically, the varlist for the version of the D60LF you're using is missing the articulation varlist. Best I can say is use a different variant in the meantime.

Add-On Maps / Re: Liberty Map - Current Version: 0.2.3
« on: March 09, 2018, 05:15:05 PM »
dash5155 are u ever going to update this again ?
Kind of a rude question don't ya think?

Can I also see a log file?

General Support / Re: error when starting omsi 2 ?
« on: February 28, 2018, 04:50:46 PM »
Maybe it's your settings. Try verify cache?
ok i verifyd it it replaced over 7000 files :/ now the error is gone but the game woulnt start only runs in the backround and closes after 10 minutes
Did you restart your computer and steam. Sometimes complex issues like this are solved with a simple restart.

Not to say that a restart WILL fix your problem, but it's worth a shot.

General Support / Re: error when starting omsi 2 ?
« on: February 27, 2018, 05:18:40 AM »
Maybe it's your settings. Try verify cache?

Add-On Maps / Re: Cayuga USA
« on: February 18, 2018, 08:37:27 PM »
A new route coming with 0.7

Add-On Maps / Re: Cayuga USA
« on: February 15, 2018, 01:18:59 PM »
Glad to help!

Anyway, I have some wonderful news:

There were multiple instances in the alpha of 0.7 where double ID code entries was causing the map not to load stable. These issues have been addressed accordingly, bringing 0.7 to a stable state.

With that being said, the focus will now go towards expanding and development of the map, which means the first stable release of 0.7 can be expected soon. Based on the progress as of now, I give an ETA of about 2-3 weeks.

Add-On Maps / Re: Cayuga USA
« on: February 13, 2018, 03:55:30 PM »
Hi Dash,

Thank you for the quick reply!

After doing the test as mentioned reverting the year to anyday before 2008 so I did 02.13.08 and with the year the older version bus spawned and it seemed to navigate it's way round fine without any problems or doing random U turns and getting stuck.

I'm guessing it's the whole MCI bus series no matter which model since there are 2 versions of the MCI coach. How would I go about changing the bus for that route if I wanted to run it in the modern era with current dates if I have permission to edit the AI?


anyone has permission to modify AI lists on any OMSI map, that's no big deal.

I would reccomend looking up how to modify an AI list to make any further modifications other than what I am about to tell you.

First, look into the Chrono folder exclusive to Cayuga USA Version 0.6 that contains the MCI as AI buses. They are in these folders:

[OMSI 2]/maps/Cayuga USA (version 0.6)/Chrono/2008-2012


[OMSI 2]/maps/Cayuga USA (version 0.6)/Chrono/2012+

You want to find a file in both folders called "ailists_#upd.cfg"

Find this line:

Code: [Select]

replace it with


If you want the Chicago Citybus 40 footer to run in its place, OR

Code: [Select]

if you want the Chicago Citybus 60 footer to run in its place.

Now keep in mind, you'll find multiple instances of that line in each file. Since it's confirmed that the MCI is the problem in your game, you have to replace ALL instances of those lines else you will still encounter these problems.

Add-On Maps / Re: Cayuga USA
« on: February 13, 2018, 07:23:41 AM »

First of all what a great map Cayuga is and loving the big american buses!! However just having a small issues with the AI on one or more partiucalar routes. I have noticed on 102 in both directions from the Greenville Terminal Hub to the city when the AI spawns to do a scheduled tour, it moves to the first bus stop, collects the awaiting passangers but when it departs the AI bus just seems to go crazy it does a form of constant U turning trying to find the way out of the terminal so it's pretty much just going round in circles. Same situation if it's departing from the opposite direction.

Also noticed if the AI 102 is already on route to it's destination, the bus does the exact same thing, random U turning reversing not moving along the route and holding up the traffic. All over AI routes seem fine, could this be a map issue or something on my end? Tried doing a fresh install of the map and all it's dependencies. Did take a look in the editor to see what station links route 104 has and it seems the stop codes seem to be the same from start to end and I don't see I highlighted path compared to the working routes on the road tracks. I'm not an expert when it comes to creating routes but just made me curious 102 is the only route where it has no highlighted path and the bus stop codes are all the same in the path.

I can operate the route fine, next stop works correctly, times are perfect just when the AI tries to drive the route it seems it cannot find it's way around.

Any help will be much appreciated!!
Set the year to sometime before 2008 ingame. If it manages to function properly, then it's the AI vehicle itself which I have no control over (sadly). But if it still does the same thing, share a log file so that I can see what's wrong.

Pages: [1] 2 3 ... 27

Powered by EzPortal